Thursday, November 12, 2015
Thursday, November 5, 2015
Thursday, October 29, 2015
input and output devices
I/P Devices
- graphic tablets
- cameras
- video capture hardware
- trackballs
- barcode reader
- digital camera
- gamepad
- joystick
- keyboard
- microphone
- MIDI keyboard
- mouse (pointing device)
- scanner
- webcam
- touchpads
- pen input
- electronic whiteboard
- magnetic key cards
O/P Devices
- monitor
- printers
- plotters
- projectors
- LCD projection panels
- computer output microfilm (COM)
- speakers
- radio
Both
- modems
- network cards
- touch screen
- headsets (speakers <-- output and microphone <-- input)
- fax
- audio cards/sound card
- USB
bit/byte/compiler/interpreter/source byte code
Computers start working when you click the power button
- computers consist of 0 and 1 {binary code} -- off and on
- one unit (0 or 1) is called a bit
- 8 bits equal one byte - a unit of memory
- each character is assigned a byte -- a series of 8 bits -- that represents it
- tells what is off and on
- computers understand what we tell it to do by their compilers/interpreters
- a compiler translates the whole program
- an interpreter translates the program line by line
- compiler/interpreter will alert you if part of the program doesn't compile
- some types of source code are
- c++, python, java
- there is a set of grammatical rules/compilers in each of these
my perspective on computer architecture
Computer Science is an integral part of our modern society right now, and many people hold jobs in the industry. Because technology is a huge factor in everyone's daily lives, it is important for companies to create new innovative ideas. Computer Science consists of many branches - programming, making chips, developing software, and many others. Some programming languages include python, java, and c++.
How do computers understand what we type?
Computers have a compiler inside that reads in what we type and then does what we want it to do. There are also computer chips inside a computer that carry out different functions of the computer.
Thursday, September 24, 2015
systems thinking
1. What is a system?
A system is a combination of parts working together to achieve an end goal.
2. How does it work?
The parts in a system work together and their relationship allows it to work effectively.
3. How do systems relate to computer science?
There are a lot of systems in computer science -- like computers and programs -- so it would be important to understand systems to do well in computer science.
A system is a combination of parts working together to achieve an end goal.
2. How does it work?
The parts in a system work together and their relationship allows it to work effectively.
3. How do systems relate to computer science?
There are a lot of systems in computer science -- like computers and programs -- so it would be important to understand systems to do well in computer science.
Thursday, September 17, 2015
name card - reflection
I learned a lot from the name card exercise and got a lot more familiar with the design thinking process. Through interviewing a partner, brainstorming, and designing a product I have had a full experience of the process many innovators go through in the real world. Some challenges I faced during this project were being able to choose the important things my partner wanted in my name card, and completing the project on time. I felt this activity was very engaging and will surely help my abilities to think and organize well.
Thursday, September 10, 2015
name card - define
A problem might be not being able to put everything your user wants onto your name card.
To solve this issue, I can ask my partner to tell me the most important things they want to see.
Thursday, September 3, 2015
name card - empathize
1. color
2. tv show
3. what favorite book is about
4. song
5. subject
6. junk food
7. starbucks drink
8. kind of music
9. apple/android
10. pastime
~digging deeper~
starbucks drink
song
pastime
apple/android
junk
subject
2. tv show
3. what favorite book is about
4. song
5. subject
6. junk food
7. starbucks drink
8. kind of music
9. apple/android
10. pastime
~digging deeper~
starbucks drink
song
pastime
apple/android
junk
subject
design thinking process
Empathize:
Find out what the user wants in your final product and make sure the consumers will like what you make. Use the information they provided to shape the basis of your product, and include the most important things they want.
Define:
Establish exactly what you want to see in your product -- this is like an outline/defining point in the whole design thinking process.
Ideate:
Come up with ideas on how you want your product to be like and draft for your prototype. Once again, connect yourself with the user and make sure you have everything they mentioned.
Prototype:
This is the stage where you make your product. Check to see if this would fit your user's requirements .
Test:
See if what you produced works efficiently and meets the consumer's needs. You may need to repeat the test and prototype stage several times before you reach the desired product. After this, it should be ready to sell. :)
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